[LeetCode] Debounce

[LeetCode] Debounce

PROBLEMS

Description


Given a function fn and a time in milliseconds t, return a debounced version of that function.

A debounced function is a function whose execution is delayed by t milliseconds and whose execution is cancelled if it is called again within that window of time. The debounced function should also receive the passed parameters.

For example, let’s say t = 50ms, and the function was called at 30ms, 60ms, and 100ms.

The first 2 function calls would be cancelled, and the 3rd function call would be executed at 150ms.

If instead t = 35ms, The 1st call would be cancelled, the 2nd would be executed at 95ms, and the 3rd would be executed at 135ms.

debounce The above diagram shows how debounce will transform events. Each rectangle represents 100ms and the debounce time is 400ms. Each color represents a different set of inputs.

Please solve it without using lodash’s _.debounce() function.

Example


Example 1:

Input:
t = 50
calls = [
{“t”: 50, inputs: [1]},
{“t”: 75, inputs: [2]}
]
Output: [{“t”: 125, inputs: [2]}]
Explanation:
let start = Date.now();
function log(…inputs) {
console.log([Date.now() - start, inputs ])
}
const dlog = debounce(log, 50);
setTimeout(() => dlog(1), 50);
setTimeout(() => dlog(2), 75);

The 1st call is cancelled by the 2nd call because the 2nd call occurred before 100ms
The 2nd call is delayed by 50ms and executed at 125ms. The inputs were (2).

Example 2:

Input:
t = 20
calls = [
{“t”: 50, inputs: [1]},
{“t”: 100, inputs: [2]}
]
Output: [{“t”: 70, inputs: [1]}, {“t”: 120, inputs: [2]}]
Explanation: The 1st call is delayed until 70ms. The inputs were (1).
The 2nd call is delayed until 120ms. The inputs were (2).

Example 3:

Input:
t = 150
calls = [
{“t”: 50, inputs: [1, 2]},
{“t”: 300, inputs: [3, 4]},
{“t”: 300, inputs: [5, 6]}
]
Output: [{“t”: 200, inputs: [1,2]}, {“t”: 450, inputs: [5, 6]}]
Explanation:
The 1st call is delayed by 150ms and ran at 200ms. The inputs were (1, 2).
The 2nd call is cancelled by the 3rd call
The 3rd call is delayed by 150ms and ran at 450ms. The inputs were (5, 6).

Constraints


  • 0 <= t <= 1000
  • 1 <= calls.length <= 10
  • 0 <= calls[i].t <= 1000
  • 0 <= calls[i].inputs.length <= 10

Solution


  • Runtime: 56ms
  • Memory: 49.04MB
/**
 * @param {Function} fn
 * @param {number} t milliseconds
 * @return {Function}
 */
var debounce = function (fn, t) {
    let timerId
    return function (...args) {
        clearTimeout(timerId)
        timerId = setTimeout(() => fn(...args), t)
    }
};

/**
 * const log = debounce(console.log, 100);
 * log('Hello'); // cancelled
 * log('Hello'); // cancelled
 * log('Hello'); // Logged at t=100ms
 */

Retrospect


이번 문제는 debounce함수를 지속적으로 호출했을때, 파라미터로 받은 t 밀리초보다 먼저 호출하게 되면 값을 반환하지 않고 t 밀리초동안 아무 호출이 없을 경우 반환하는 함수를 만드는 것이었다. 한마디로 설명하자면 시간간격을 두고 호출하는 함수였다.

시간 간격을 두기 위해서라면 무조건 setTimeout메서드가 필요하다고 생각했다. 그리고 timerId는 전역에 선언해두었는데 이렇게 한 이유가 계속해서 debounce함수를 호출했을때, t밀리초 이전에 함수를 계속 호출하게 되면 반환하는 함수에서 바로 clearTimeout을 이용해 setTimeout를 취소하기 위해 사용했다.

timerId를 전역으로 선언하지 않고 내부에서 선언하고 return할때 clearTimeout을 사용하게 된다면, 호출할때마다 매 호출 건에 대해 t 밀리초 delay가 되서 출력이 될 것이기 때문이다.


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